Patches for Overwatch.

Patches Information

September 19, 2017 Version


New Escort Map: Junkertown
Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it's now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren't pillaging the omnium's skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches... and to survive.



  • [XB1] Players whose Xbox Live reputation has been downgraded to "Avoid Me" will remain in the same matchmaking pool as other Overwatch players. Howevers, they will no longer be able to use the in-game voice communication

Mystery Heroes

  • Players will no longer see the Assemble Your Team screen at the beginning of a game
  • Players who purposefully kill themselves will no longer respawn as a new hero. However, their Ultimate ability will reset and anything that's been placed (i.e. Torbjörn's turret) will despawn
  • Players will no longer be respawned as the same hero
  • These changes also apply to any custom games where the “Respawn as Random Hero” option has been enabled.

User Interface Updates

  • The skull icons that indicate where teammates were killed throughout the map have been replaced with hero portrait icons
  • Third person camera view will now frame the action automatically when spectating or waiting to respawn



Micro Missiles (New Ability)

  • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons

Defense Matrix

  • Defense Matrix's resource meter will now deplete twice as quickly
  • Energy regeneration per second has been increased to 12.5% (formerly 10%)


  • Fusion Cannons can now be fired while flying

Developer Comments: D.Va's Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we're adding a new ability and giving her the ability to fire while flying. These changes give D.Va new options while maintaining Defense Matrix's ability to shut down big enemy attacks.


Resurrect (Formerly Mercy's Ultimate ability)

  • Ability now targets a single player, instead of every player within a radius
  • Radius reduced to 5 meters
  • Ability cooldown is 30 seconds
  • Mercy is no longer granted invulnerability while Resurrect is active

Valkyrie (New Ultimate Ability)

  • Valkyrie unleashes the full power of Mercy's Valkyrie suit, enhancing her weapons and abilities for 20 seconds
  • Caduceus Staff: Mercy's healing and damage boosts beams now affect all allies near the targeted teammate, and the staff's effective range has been extended
  • Caduceus Blaster: Now has infinite ammo and increased projectile speed
  • Guardian Angel: Increased range and movement speed
  • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
  • Hover: Mercy gains the ability to fly freely, at increased movement speed
  • Regeneration (Passive): No longer interrupted when Mercy takes damage

Developer Comments: While resurrecting downed allies is a core part of Mercy's gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It's still an important part of Mercy's kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.


Barrier Field

  • Holding primary fire while your shield is active now allows you to rotate the camera

Developer Comments: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team.

A new “Movement Relative to Camera During Barrier Free Look” option can be found under Settings > Controls. Simply select “Reinhardt” from the dropdown menu. This allows players to change the way Reinhardt moves when Barrier Shield is active and players are controlling the third-person camera movement



  • Fixed a bug that caused Custom Reticles to appear transparent and ignore opacity settings when their thickness was set to 1
  • Fixed a bug that caused Control matches to be played in a best-of-five format when creating a custom game using the Competitive preset
  • Fixed a bug that prevented players from requesting a highlight while viewing a killcam after being killed
  • Fixed a bug that prevented voice lines from playing after players received five votes on a commendation card at the end of a match
  • Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled
  • Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio's Sound Barrier)
  • Fixed a bug that caused the “Aim Ease In” setting to affect controller input too aggressively when the thumbstick was deflected diagonally
  • Fixed an issue that prevented the entire Team Deathmatch description from being displayed in the info section
  • Fixed a bug that occasionally caused the incorrect announcer VO to play in highlights captured during Deathmatch games
  • Fixed a bug that allowed Junkrat to destroy his own Steel Traps with Concussion Mines


  • Fixed a bug that occasionally caused the heroes' “sigh” voice line to play when respawning
  • Fixed a bug that interrupted the animation on Ana's eye during the Beach Ball emote with her Captain Amari skin equipped
  • Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used
  • Fixed a bug that allowed Doomfist's Rocket Punch to hit players through the taxi on King's Row
  • Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va's weapon in the Hero Gallery if her Cruiser skin was equipped
  • Fixed an issue that caused the golden tint of Junkrat's weapon to appear dull when his Firework skin was equipped
  • Fixed a bug that gave Junkrat's RIP-Tire a speed boost when players wall jumped on ledges
  • Fixed a bug that occasionally caused Mei's Ice Wall to launch players into the air
  • Fixed a bug that caused Mei's Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji
  • Fixed a bug that prevented Roadhog's Chain Hook icon from being displayed in the kill feed when it caused an environmental kill
  • Fixed a bug that caused Symmetra's Photon Barrier to indicate a 10-second cooldown when the red “cannot use” icon was active
  • Using D.Va's melee attack no longer cancels Micro Missile barrage
  • D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control effects
  • Mercy's Resurrect is no longer blocked by Steel Trap or Graviton Surge
  • Mercy is no longer able to use Valkyrie to escape Graviton Surge and Steel Traps


  • Fixed a bug on Ecopoint: Antarctica that could cause a crate to block your view of heroes during the winning team lineup
  • Fixed a bug that allowed Reaper to reach unintended locations on Castillo
  • Fixed a bug that allowed some heroes to reach unintended locations on Horizon Lunar Colony
  • Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios
  • Fixed a bug that caused jump pads to bounce players higher than intended on Oasis
  • Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings
  • Fixed an issue that caused reflections to appear overly dark while players were standing in areas of the Cave Inn on Route 66
  • Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map
  • Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries
  • Fixed a bug that allowed players to reach unintended locations on Watchpoint: Gibraltar

User Interface

  • Removed the “Healing Prevented” statistic from Ana's career profile page
  • Fixed a bug that caused Doomfist's Rocket Punch UI to occasionally remain visible when respawning
  • Fixed a bug that prevented Doomfist's Seismic Slam from accurately targeting moving objects, causing Doomfist to land in unintended locations


October 11, 2016 Version 1.10


Static cameras are now supported in spectator mode
Team names can now be edited in custom games
Raised the volume of Hanzo's Dragonstrike voice line while wearing the Okami/Lone Wolf Skin
Heroes hit by Ana's Nano Boost have a new voice line that informs other players
Increased frequency of Reinhardt's "barrier failing" voice line
Custom Games can now be paused

Competitive Play
Players who leave or are disconnected from a competitive match can now rejoin anytime while the match is still in progress
Teammates of a disconnected player can now exit a match after 2 minutes have elapsed (formerly 1 minute), and they will not receive a leaver penalty. However, they will receive a loss.

Camera movement in Spectator Mode has been improved.


Nano Boost
Ultimate cost has been increased by 20%
Biotic Grenade
Radius has been increased from 3 to 4 meters

Developer Comments: So far, we haven't seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets.

Widow's Kiss
Scoping-in animation time has been reduced from 0.5 to 0.33 seconds

Ability now activates more quickly


Hero Gallery now signify which items were unlocked during the Overwatch Halloween Terror event
Several minor aesthetic changes have been made to the game's Main, Social, and Options menus
Removed several stats that were duplicated for certain heroes throughout the career profile
Graphics, typography, and layout have been updated in the Player Profile menu
Controller users can now choose between two aiming modes
Dual-Zone mode (New default): The vast majority of the thumbstick's range moves with reduced sensitivity and relatively high acceleration. However, when the thumbstick crosses to the outer 10% of its range, it will move with high sensitivity and relatively low acceleration. This mode will allow for more precise aiming, while still allowing players to turn around quickly
Exponential Ramp mode (Old default): As the thumbstick moves toward the outside of its range, the sensitivity is ramped up exponentially. The acceleration remains relatively high throughout.

Social Features
Certain commendations will now appear less frequently during end-of-round voting, and others will appear more frequently (e.g. Torbjörn's Armor Packs Created will appear less frequently while Offensive Assists will appear more frequently)


Enemy players that are knocked down no longer lose their red outline
Highlight Intros previewed after opening a loot box now loop
Fixed a bug that prevented custom key bindings from saving after relaunching the game
Fixed a bug that kept players from binding Take Screenshot to other keys
Fixed a bug preventing any non-default sprays from appearing during the Play of the Game
Heroes that appeared on the main menu screen are no longer visible in the background while viewing items in the hero gallery

Competitive Play
[PS4, XB1] Fixed an issue that was incorrectly displaying a top 500 icon for certain players, even though they had not yet broken into the top 500

Fixed a bug that allowed D.Va to reach unintended locations on several maps when using Self-Destruct
Fixed a bug that allowed players to capture first objective on King's Row from extremely high above the point
Fixed a bug that allowed the payload to heal players, even when they were negatively affected by Ana's Biotic Grenade
Fixed a bug preventing the health bars on the Practice Range bots from displaying the effects of Ana's Biotic Grenade
Fixed a bug preventing sprays from being applied correctly to some surfaces on Eichenwalde
Fixed a lighting issue, causing certain objects to appear darker than intended inside the Eichenwalde castle

Smoothed the animation during Ana's zoom-release transition
Fixed a bug causing Bastion's bullet shells to eject backwards while in Configuration: Sentry mode
Fixed a bug causing D.Va to be teleported back to a re-spawn point if her Boosters are used inside the team's dropship
Fixed an issue preventing Hanzo's Sonic Arrow from appearing when selected
Fixed a bug preventing Junkrat's statistics from correctly tracking RIP-Tire kills
Fixed a bug that prevented Junkrat's “Roadkill” achievement from being awarded after obtaining 4 kills with RIP-Tire
Fixed an issue preventing Mercy's staff from appearing in some highlight intros while wearing the Valkyrie, Sigrún, and Cobalt skins
Fixed a bug causing Tracer's highlight intros to render at a lower resolution when accessed from the Highlights menu
Fixed a bug that allowed Widowmaker to use her Grappling Hook on basketballs
Symmetra's “Car Wash” achievement now correctly lists the number of beams required (6 instead of 7)
Fixed a time calculation issue that was causing Zenyatta's “Rapid Discord” achievement to be more difficult than intended

Spectators are now able to see the Assemble Heroes countdown timer on all maps during a Custom Game
You are no longer able to see your killer's red outline while spectating your team before respawning.

In addition, team glitch allowing people with a large SR rating difference was able to play with others has been fixed. The glitch of leaving group to get solo SR gains/losses while 6 maning has been fixed.

September 1, 2016 Version 1.08


Competitive Play Season 2
We've made some big changes to Competitive Play in Season 2. The most noticeable change is the introduction of skill tiers, which we hope will better communicate players' relative skill levels. Competitive Play will put a greater emphasis on skill tiers over specific ratings, and as such, a player's tier will be more prominently displayed throughout the game. We've also switched the skill rating system to a 1-5000 scale to give players more detailed information about how each match affects their specific rating.

Sudden Death is also going away in Season 2. Instead, matches that are tied when the clock runs out end in a draw—though, it should be a rare occurrence. Because of this, we've made some changes to our game modes in Competitive Play to help reduce the chance that a draw can happen.

We've also made a few minor adjustments to leaver penalties, the top 500 system, and the competitive point system. Read on below to learn more!

New Assault/Escort Map: Eichenwalde
The forest has slowly begun overtaking the abandoned village of Eichenwalde, but the scars will never completely fade. During the Omnic Crisis, Eichenwalde was the site of a key battle. General Balderich von Adler took a handful of crusaders to the village in an effort to outflank the omnic army. Balderich's soldiers were able to break down the enemy forces, giving the German military an opportunity to push back, but the Crusaders didn't make it out of the battle. General Balderich finally collapsed in the castle's great hall.

When activating the "Ultimate Status" communication, Symmetra now reports the number of charges left on her teleporter
When activating the "Needs healing" communication while targeting a teammate, Ana, Lúcio, Mercy, and Zenyatta will now tell allies to group up to receive healing. A marker will also appear above the player's head, allowing teammates to locate the healer more quickly
Added Torbjörn as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Sit and laugh emotes are now unlockable for all heroes
New Legendary skins have been added for Reinhardt

Competitive Play
Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
Skill Rating Tiers
Players will now be assigned to a tier, depending on their skill rating:
Bronze - 1-1499
Silver - 1500-1999
Gold - 2000-2499
Platinum - 2500-2999
Diamond - 3000-3499
Master - 3500-3999
Grandmaster - 4000-5000
In Bronze, Silver, Gold, Platinum, and Diamond tiers, a player will not drop out of their tier even if their skill rating falls below the cutoff
In Master and Grandmaster tiers, a player whose skill rating falls below the tier's minimum will be moved to a lower tier
Players that have reached the Master and Grandmaster tiers must be within 500 Skill Rating of their groupmates
Players that are Diamond-tier and below must be within 1000 Skill Rating of their groupmates
Skill Rating Decay
Players in Diamond, Master, and Grandmaster tiers that haven't participated in a competitive match for 7 days will lose skill rating
Players with a skill rating above 3000 (Diamond tier or higher) will lose 50 rating points every 24 hours, but their rating will not fall below 3000
Competing in a single match will halt skill rating decay
Players that haven't participated in a competitive match for 7 days will immediately drop out of the top 500

Map Changes
Several refinements have been made to the time bank system for Hanamura, Temple of Anubis, and Volskaya Industries
The time bank system has been added to Dorado, Hollywood, King's Row, Numbani, Route 66, and Watchpoint: Gibraltar
Time granted for taking objectives on Dorado, Hanamura, Hollywood, King's Row, Numbani, Route 66, Temple of Anubis, Volskaya Industries, and Watchpoint: Gibraltar has been reduced from 5 minutes to 4
Competitive Points
Existing competitive points saved from Season 1 will be multiplied by 10
After winning a competitive match, players will now receive 10 competitive points (instead of 1)
Players will now receive 3 competitive points for a draw
The cost of golden weapons has also been multiplied by 10 - from 300 to 3000
A soft cap is being placed on the number of competitive points that can be saved
Players with more than 6000 points at the start of season 2 will no longer accrue points by playing competitive matches
End-of-season rewards will still be granted to players at the soft cap
Instead of going into Sudden Death, tied competitive matches will now result in a draw
Players must now win at least 50 competitive matches to be eligible for a spot in the top 500
Players must now complete more matches to clear their penalty status for leaving a competitive match early


Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
Reverted a recent change that reduced the size of heroes' projectiles
Most hero abilities will no longer interrupt quick melee attacks
Ultimate abilities will now interrupt quick melee attacks

Defense Matrix
After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)

Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
Maximum projectile speed has been increased by 30%
Arrow size has been reduced by 33%

Double jump no longer resets when wall climbing
Swift Strike
No longer deals damage to traps like Widowmaker's Venom Mine or Junkrat's Steel Trap
No longer bypasses Junkrat's Steel Trap
No longer interrupts quick melee attacks
Duration of Genji's ultimate has been reduced from 8 seconds to 6 seconds

Amp It Up
The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)

Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)

Projectile now pierces barriers
Radius has been increased from 8 meters to 10 meters

Caduceus Staff
Healing Beam
Healing-per-second has been increased by 20%
Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)

Chain Hook
If the hooked target isn't in Roadhog's line of sight when retracting the hook, they will be moved back to the position where they were originally hooked

Soldier: 76
Heavy Pulse Rifle
Bullet spread now happens more quickly when unloading fully-automatic pulse fire
Significantly Increased bullet spread recovery time

Orb of Discord
The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
Orb of Destruction
Damage has been increased from 40 to 46

Watchpoint: Gibraltar
Watchpoint: Gibraltar's first checkpoint has been removed


A new "Allied Health Bars" option has been added (Options > Controls)
Contextual menus have been added on the hero selection screen, giving players the ability to report or group up with other players
Matchmaking UI is now purple in the Competitive Play queue
Made several minor adjustments to typography in the Spectator UI

Fixed a bug that allowed the kill participation metric to go above 100 percent
Fixed a bug in the Custom Game settings preventing the Ability Cooldown modifier from affecting Ana
Fixed a bug causing players to incorrectly see gains in experience points when completing Custom Games
Fixed a bug that caused heroes to die when first spawned in a custom game if Health and Damage modifiers were used simultaneously

Fixed a bug that could cause AI Bastion to become stuck, continuously healing himself in the spawn area
Fixed a bug preventing Torbjörn from placing his turret in viable locations

Appropriate sound effects now play when Ana shoots barriers, shields, and armor
Ana's scope now correctly displays all custom reticle options
Ana's attacks and abilities now activate the controller's rumble function
[XB1 Only] Fixed a bug preventing bullet shells from being rendered in Bastion's “Bullet Rain” highlight intro
D.Va no longer communicates her ultimate status for Self-Destruct while charging her Call Mech ultimate
D.Va's Boosters are no longer auto-cancelled if activated while her primary fire is active
D.Va's ultimate charge status is no longer reset to 0% if she falls to her death while piloting a mech
Hanzo's “Spirit Dragon” unlockable voice line now correctly plays when using his Okami and Lone Wolf skins
Fixed various issues with Junkrat's emote and highlight animations
Fixed a bug that kept Junkrat's ammo from being refilled when he was resurrected
The alternate fire on McCree's Peacekeeper ability now activates the controller's rumble function for all six shots
Fixed an issue causing Mei's Ice Wall to push herself to the side when cast at her feet
Fixed a bug preventing Mei's Ice Wall from being destroyed by a moving payload
Fixed a bug that prevented Mei's Ice Wall from appearing at the target location when cast
Fixed a bug allowing Reaper to reach unintended map locations using Shadow Step
Fixed a bug causing Reinhardt's shield to jitter when turning in third person
Fixed an issue that prevented Roadhog's chain from displaying correctly in some situations
Fixed a bug causing Roadhog's chain to become permanently extended if his target disconnected from the match
Fixed several issues with Symmetra's emotes and highlight intros
The scarf on Tracer's Slipstream skin is no longer stiff in the Hurdle highlight intro
The names of Tracer's Sprinter and Track and Field skins now display correctly
Fixed a bug preventing overtime from being triggered while Zenyatta is using Transcendence

Fixed an issue preventing Genji and Hanzo from reliably climbing a specific crate on Watchpoint: Gibraltar
Fixed several issues that allowed Reaper to reach unintended locations on Watchpoint: Gibraltar

User Interface
Competitive play leaver messaging no longer overlaps with the PvP HUD at the top of the screen
Fixed a bug causing the end of season banner to pop up while the player is in a match
Fixed a bug preventing the hero list in Custom Game settings from being organized alphabetically
The spectate option now becomes unavailable (the button will be greyed out) when all spectator slots have been filled in a Custom Game lobby
[PC Only] Fixed an issue causing in-game statistics to run off the edge of the screen in 16:10 aspect ratio
[XB1 Only] Fixed a bug preventing the Network Quality notifications from functioning
[XB1 Only] Fixed a bug on the main menu that caused the Hollywood background to appear brighter than intended
[XB1 Only] Fixed a bug in the Hero Details page that occasionally caused some information to be pushed partially off screen
[XB1 Only] Fixed a bug preventing the Button Legend in the Options Menu from repositioning when display margins were altered

August 2, 2016 Version 1.06


Competitive Play
Players who leave a competitive match before its conclusion will now have to wait for at least 10 minutes before joining another competitive match
During subsequent rounds on Assault maps (Hanamura, Temple of Anubis, and Volskaya Industries), the amount of time provided for team assembly has been reduced

Added Lúcio as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Several minor, behind-the-scenes improvements have been made to the in-game matchmaker

Made several minor adjustments across Watchpoint: Gibraltar to ensure better balance for defending and attacking teams

Made several minor improvements to the way hero selection tips work:
The "No Builder" and "No Sniper Hero" warnings have been removed
"No Support Hero" now reads as "No Healer" (does not apply to Symmetra)
Hero selection tips are no longer displayed during team assembly in a Brawl
Zenyatta's Transcendence speed increase is now noted on the Hero Details screen
Players can now select which type of Loot Box (standard or seasonal) they'd like to open next
[PC Only] Players can now set an FPS cap by selecting "Custom" from the “Limit FPS” dropdown


Fixed a bug where Widowmaker's “Noire” skin and the Origins Edition skins would not count towards unlock progress of the “Decked Out” Achievement
Fixed a bug where “The Path Is Closed” Achievement could not be obtained by D.Va while in her mech
[PC Only] Fixed a bug where players were unable to use the “Join Game” option from the social menu on their friends
Fixed a bug that caused Custom Games to ignore the “Return to Lobby” setting when the game mode was set to Competitive
Fixed a bug that sometimes caused the Tutorial to become unplayable after players switched heroes
[PC Only] Fixed a display bug with the mouse cursor for Windows systems using a 16-bit desktop
[PC Only] Removed developer option to disable all shadows via the settings file

Fixed a bug causing the “old timey” end-of-round music filter on Hollywood to remain active after leaving a match
Fixed a bug that kept the 30-seconds-remaining music from activating correctly on Payload maps.

Fixed a bug that was affecting the majority of Ana's “Most in Game” career statistics
Fixed a bug that caused Ana's Biotic Grenade to miss an allied Reaper while in Wraith Form
Fixed a bug with that caused Junkrat's “Jester” and “Fool” skins to incorrectly display during a Highlight Intro
Fixed a bug that kept Soldier: 76's Ultimate charge meter from displaying progress gained for the Tactical Visor ability in the Tutorial
Fixed a bug that caused the visuals and sound effects on Reinhardt's Rocket Hammer to malfunction when hitting an enemy
Fixed a bug that caused Widowmaker's “Widow's Kiss” spray to be replaced by the “Je Te Vois” spray

Competitive Play
Fixed a bug that kept grouped players from being able to rejoin a match when disconnected
Fixed a bug that caused a player's Skill Rating to be displayed incorrectly when rejoining a match in progress

Fixed an issue hindering Ana from restoring allies to full health
Fixed an issue allowing Reaper to use Wraith Form to escape in situations where he should be stunned.

GENERAL UPDATES (Please note that the following changes will apply only to PlayStation 4 and Xbox One. Some of these changes may have already been made to PC.)

Competitive Play
Attacking teams now have 4 minutes to capture the first point on Assault maps (down from 5 minutes)


Biotic Rifle
Rate of fire increased by 20%
Magazine size increased from 8 to 10

Primary Fire
Damage falloff range decreased by 10 meters
Damage falloff amount is unchanged
As a result, even with this change, McCree's effective range is still higher than it was at launch
Alternate Fire
Rate of fire increased by 15%
Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds


Fixed a bug that sometimes caused the killcam to show a black screen
Fixed a bug that sometimes caused players to lose the ability to select a hero using a controller on the hero select screen

Targets of Ana's Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds)
The correct hit pip sound will now play whenever one of Ana's darts impact with a barrier
All of Ana's in-game sounds now have proper occlusion

User Interface
Fixed a bug that caused “Attack” and “Defend” indicators to not always display on the hero select screen
Fixed a bug that would sometimes cause Lúcio, Mei, and other models to only partially render (or disappear)
Fixed a bug that caused the scoreboard (default: Tab) to sometimes display the wrong stats if you switched hero mid-match
Fixed a bug in Competitive Play that caused the numbers on the post-match skill rating bar to not increment correctly

Summer Games Event
For the next three weeks, we're celebrating the spirit of competition in true Overwatch fashion. Earn special seasonal Loot Boxes, collect over 100 new cosmetic items, and hit the field with your friends in our latest brawl: Lúcioball!

Starting today (and for the duration of the event), any new Loot Boxes you earn or purchase will be sporting an updated look, but the packaging isn't the only thing that's changed! Inside, players will have a chance to find a variety of new cosmetic items commemorating the Summer Games—including themed sprays, emotes, victory poses, highlight intros, player icons, and some very special skins. Though they can't be purchased with credits, each seasonal Loot Box you receive is guaranteed to contain at least one item from our Summer Games 2016 collection. While any Summer Games item you unlock will be yours forever, the collection will be heading back into the vault on August 22 when the event concludes. So, if you've got your eye on something specific, there's no time to lose!

Our Summer Games event wouldn't be complete without a display of athletic expertise, which is why we're unveiling a brand new brawl: Lúcioball! This futuristic spin on soccer places you in a fast-paced, 3v3 match featuring everyone's favorite beat-dropping Brazilian. Teams will face-off in the beautiful Estádio das Rãs, located in the heart of Rio de Janeiro. Equipped with jump pads and speed-boosting walls, this unique arena amplifies Lúcio's abilities, allowing players to punch, glide, block, bounce, and boop and their way to victory. Each game of Lúcioball lasts four minutes, and the team that scores the most goals in that time...wins!

July 21, 2016

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana's primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can't be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

General Updates

If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play
Competitive Play matches can now only have one of each hero per team.

Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Timing on Zenyatta's Rapid Discord trophy is more lenient
Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
Renamed five sprays to avoid duplicate titles

Hero Balances

Self-healing abilities now charge ultimate abilities. As a result, some heroes' ultimate costs have been adjusted (see below).

Configuration: Tank
Ultimate cost increased by 10%

Defense Matrix
Cooldown decreased from 10 seconds to 1 second
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it's not in use.
Defense Matrix takes 10 seconds to reach full charge from empty
At a full charge, Defense Matrix will last for 4 seconds
Defense Matrix will now remain active as long as its assigned hotkey is held
Defense Matrix has been reclassified as an alternate fire and is now bound to secondary fire (by default)
An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)

Sound Barrier
Ultimate cost increased by 10%

Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Caduceus Staff
Damage Boost
Effect will no longer stacks with bonus damage provided by another Mercy
Ultimate charge cost increased by 30%
Movement is no longer prevented during activation
Guardian Angel instantly resets upon use

Whole Hog
Ultimate cost increased by 45%

Soldier: 76
Heavy Pulse Rifle
Spread recovery will begin after a short delay (rather than instantly)
Tactical Visor
Ultimate cost increased by 10%

Turret damage reduced by 30%

Turret damage reduced by 30%

Base shields increased by 50 (now 50 Health/150 Shield)
Primary fire weapon damage decreased from 45 to 40
Alternate fire weapon damage increased from 35 to 40
Orb of Discord and Orb of Harmony
Projectile speed has been increased from 30 to 120
Movement speed is now doubled upon activation
Healing amount increased from 200 to 300 health per second


Game Options
Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)

Social Features
Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta's Transcendence Healing and Zarya's Projected Barriers Applied)


The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
Reduced the chance for larger projectiles (i.e. Hanzo's arrows, Zenyatta's orbs) to hit targets around corners
Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint
Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
Fixed a bug where display settings weren't always saved after restarting the client
Fixed a bug where sometimes the wrong player level would appear in the Social menu
Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack
Fixed a bug that would sometimes cause different heroes' victory poses to clip into each other
Fixed several lighting issues with the killcam

The payload on King's Row will no longer retreat back inside its starting location if the attacking team fails to push it
Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
Added Spectator camera collision to most maps
Fixed an issue with collision not blocking line of sight on certain areas of Nepal
Fixed issues with player collision across multiple maps
Fixed issues with ambient lighting and shadows across multiple maps

Fixed a bug that was preventing friendly hero dialogue not being audible over long distances as intended
Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
Fixed several bugs where Mei's Ice Wall would persist in the game world even after the player switched heroes or left the game
Fixed a bug that caused Mercy's Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams and/or b) was facing away from the target at the time of the switch
Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
Fixed a bug that sometimes caused Reinhardt's Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
Fixed a bug that caused Winston's Barrier Projector shield to ignore the “Sound Effects Volume” setting
Fixed a bug that caused Winston's melee attack during Primal Rage to inconsistently hit targets in range
Fixed a bug that sometimes caused Zarya's alternate fire to scale incorrectly with her damage boost modifier

Competitive Play
Fixed a bug that sometimes caused players not to be able to rejoin games
Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI

July 8 2016

Competitive Play

The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:
Hanamura – 1m35s
Temple of Anubis – 1m30s
Volskaya Industries – 1m35s
Dorado – 1m30s
Route 66 – 1m35s
Watchpoint: Gibraltar – 1m35s
King's Row – 1m30s
Numbani – 1m50s
Note: Sudden Death duration is unchanged for Hollywood and remains at 1m45s

Please note that these changes have already been implemented on PC in a previous patch.

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