Progression System in Overwatch.
The Progression System for Overwatch will reward players for playing the game with items that are 100% cosmetic for their Heroes. The progression system will be as follows:
- There is currently no level cap to the progression system.
- Players will gain experience and level up by playing in matches, regardless of which Heroes are played the experience all goes into one player pool.
- As players level up in Overwatch, they'll earn rewards, like portrait borders for character portraits.
- Those portraits borders change all 10 Levels.
- Also like in Competitive Ranking System there are different types of degrees, for the Progression System existing four degrees right now, Bronze,Silver, Gold and Platinum. Your character portrait borders have related colours to those degrees.
- The degree and the related portrait border colours change all 600 Level ups.
- Every time they level up, they'll also get a loot box, which spawns with four items (cosmetics or credits). Those items come in four rarity types: common, rare, epic and legendary.
- Loot boxes can drop new character skins, new emote animations and voice-over lines that players can use to customize their heroes. Loot boxes can also contain other cosmetic perks, like victory poses, character sprays that can be painted on in-game surfaces and character avatars.
- Players can cash in duplicate loot box items for in-game credits, which can then be spent on other cosmetic items. Some loot boxes will also contain credits.
- Players will be able to browse cosmetics in the game's Hero Gallery, a front end that lets players see all those skins, animations and taunts in action.
- Players may be able in the future to purchase those customizations via microtransactions.
- Once achieving Level 25, the Competitive Play Game Mode will be available once it is released after launch for players.
The following are the customization categories per player. At launch each hero has 54 unlockable customizations:
- 10 Skins: changes in hero color scheme as well as costume
- 3 Emotes: in game actions
- 3 Victory Poses: poses upon winning a match
- 10 Voice Lines: bits of spoken dialogue
- 25 Sprays: logos that can be painted on in-game surfaces
- 3 Highlight Intros: intros played before a highlight
|Time spent in a match||4.01 XP/Second|
|Bronze Medal||50 XP|
|Silver Medal||100 XP|
|Gold Medal||150 XP|
|Match Finish||250 XP|
|Match Won||500 XP|
|First Match Of The Day||1500 XP|
|Group Bonus||+20% XP|
NOTE: You receive bonus XP for only one medal per match (Maximum of 150 bonus XP per match). If you receive multiple medals, you will earn only the XP of the highest medal earned.
|Current Level||XP To Next Level|
NOTE: Like in the Competitive Season Ranking System, existing currently as mentioned shortly above three degrees, its unofficial and unconfirmed from Blizzard if they will add four more degrees to have in the end seven, like in the Competitive Season Ranking System, and if they will set a level cap. The level degree changes all 600 Level ups means from level 1-600 you are Bronze, from level 601-1200 you are Silver and from level 1201-1800 you are Gold. Also the character portrait border colours will change if you achieve the required level. Its more meant to give a unique appearence and show others how intensively or how long you've played the game, so it doesn't mirror your skill at all, as Competitive Season Ranking System does.
For a quick overview you can download the following Excel file it shows the current Progression/Level System in a quite detail:
UPDATE: Now we have officially four degrees in the Progression System called Platinum from Level 1801 to Level 2400, how it looks like you are able to check out on Tazzerk's official twitter account he is the third highest Player in Overwatch. Look here